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Polygon reduction tutorial with Action3D Reducer |
This is a short tutorial on how to reduce a 3d object using Action3D Reducer. To follow this tutorial, it is better to have the complete or demo version installed on your machine. You can download either version. If this is the first time you are using Action3D Reducer, you should follow this tutorial. Action3D Reducer is pretty straightforward to use, but there are some powerful features explained in this tutorial you should be aware of.
Most of the tools you need to reduce a 3d object are found in the progressive mesh reduction toolbar. Except for the new button, all the other tools in the progressive mesh reduction toolbar apply to the currently selected world window. Therefore, they can only be enabled when a world window is selected (is having the focus).
Here is what you must do to reduce a 3d object. First import a 3d object. Convert this 3d object into a progressive mesh, and use the slider control to display the desired level of detail in the progressive mesh. Select and apply the quality constraints to display the progressive mesh with the lowest triangles count for the selected level of details and of quality. Create a 3d object as a snapshot of the progressive mesh at the selected level of details. Finally, export the reduced 3d object.
Just click on the import button to display the Import 3d objects dialog and select the file Bugman_original.3ds from the Action3D Reducer sample folder (usually \Program Files\Action3D Reducer Demo\samples).
To create a progressive mesh as a clone of the selected 3d object click on the PMesh button. Once the progressive mesh is created, click on this button to display the progressive mesh display options. You can reduce and increase the level of detail of the progressive mesh in real-time using the slider control. Select a desired % of triangles/vertices displayed of 13%.
Now make sure the quality constraints
are checked (max delta bounding box % and max delta surface area %), and then
click on the Apply button to display a progressive mesh which meet the
quality constraints at the specified level of detail. The bugman should display 3430 triangles about 13.7% of the original.
To display the geometry of the bugman, activate the option Show active edges. Now you can better see how the geometry changes when you use the slider control.
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To pick the bugman just click on it using your mouse. When the bugman is selected, a bounding box enclosing it is displayed, and you can use your mouse to rotate the box.
To create a retained mode mesh as a clone of the selected progressive mesh object click on the RM Mesh button. The created clone is a snapshot of the progressive mesh at the displayed level of detail.
To export the selected retained mode object click on the Export button. The retained mode mesh can be saved in a .x or a .3ds file. This functionality is disabled in the demo version.
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